3DS MAX & UNREAL WORKFLOW / UNREAL ENGINE PLUGIN
LiveProjector.
Under developmentModel in 3ds Max. See the result in Unreal Engine. A live bridge for mesh editing, scene previews and connected material workflows.
LiveProjector connects 3ds Max and Unreal Engine for live modeling and supported Static Mesh editing. Explore Unreal materials from a Max-side Content Browser, assign materials to objects or selected faces, and coordinate camera and field-of-view changes across both applications. The workflow is under active development; supported save and round-trip behavior are still being validated before a public release.
- Live modeling and Unreal scene previews in 3ds Max
- Supported Static Mesh editing workflows
- Unreal material browsing and object / face assignment
- Connected camera and field-of-view controls
Under active development. Features and supported workflows may change before release. Follow the devlog for updates.