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LiveProjector is a bridge between Autodesk 3ds Max and Unreal Engine. It is currently under development and is not available for public purchase or download.

A connected modeling workflow

Work on supported geometry in 3ds Max while previewing changes in Unreal Engine. The project includes live modeling, supported Static Mesh editing, scene references and connected camera and field-of-view controls.

Materials where you work

A Max-side Content Browser can browse Unreal material assets. Material tools support assignment to objects or selected faces and inspection of supported material instance parameters.

Development status

Publication, save and round-trip workflows are still being validated. Feature support, requirements and release details may change. No public release date or performance guarantee has been announced.

Stay updated

Follow the InstrictLogic devlog for development updates, or return to the plugin collection.