NETWORKING / UNREAL ENGINE PLUGIN
Replicated Tag Subsystem.
Under developmentKeep gameplay state in sync. Networked tags, typed values and a single source of truth.
A subsystem in development for server-authoritative gameplay tags with optional typed values. Query, filter and react to replicated state through one centralized interface.
- Server-authoritative tag replication
- Typed values and tag filtering
- Notifications when state changes
Under active development. Features and supported workflows may change before release. Follow the devlog for updates.