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Remote DataTable Editor


The Remote DataTable Editor is a tool designed to enable fast and flexible editing of game data from outside the engine. It provides a remote interface for viewing and modifying DataTable content while keeping the data synchronized with the project. The system is built to streamline iteration by allowing designers and developers to edit structured data without opening the engine editor.

The editor supports webpage-based access, enabling DataTables to be edited through a browser interface. This allows teams to review and modify data from any device while maintaining a structured and validated format compatible with the engine.

The system is designed for high-performance access and rapid iteration, making it suitable for projects with large or frequently updated datasets.


Key Features

Webpage-Based Editing

DataTables can be accessed and edited through a web interface, allowing users to modify game data directly from a browser. This makes the system accessible across different platforms without requiring the engine editor to be running.

Remote Data Management

The editor operates remotely, enabling external tools or web clients to view and modify DataTable content while maintaining compatibility with the project’s data structures.

Structured Data Generation

The system supports structured row generation based on predefined schemas. When new entries are created, the editor automatically generates the required fields according to the defined data structure.

Fast Data Access

The editor is designed for instant data access and fast updates, ensuring that large DataTables can be browsed and modified efficiently.

Safe Data Synchronization

Changes made through the remote editor are validated and synchronized with the project to ensure data consistency and prevent structural errors.

Extensible Data Workflows

The system can integrate with custom data pipelines, external tools, or automated workflows, making it suitable for large-scale projects with complex data management needs.


Typical Use Cases

The Remote DataTable Editor is useful for managing many types of gameplay data, including:


  • Item and inventory definitions
  • Ability parameters and configuration values
  • AI behavior configuration
  • Game balance data
  • Dialogue, events, or scripted content