WM Input Manager plugin for Unreal Engine
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Features:
- Players & developers can remap device input paths visually during gameplay
- All devices have 2 configuration modes saved under
Saved/WMDeviceConfigurations/ - Autodetect Axis type (detects pedals 0-1 axis)
- Predefined setups for most gamepads
- Easy one-click button remapping (HOLD & Press)
- PlayerController device assignment (via widget)
- Combine multiple devices per player (multi-controller support)
- Perfect for local multiplayer games (combat, co-op, fighting)
- Sensitivity, DeadZone, Invert, isPedal config
- User Profiles
- Steam Controller Support
- HOTAS Controller Support
VIDEO TRAILER
ASSIGN
CONFIGURE
INPUT KEYS
This is a list of all available input events.
When using WM Input Manager, you should bind inputs to HID_Joystick instead of using device-specific events such as Xbox, PlayStation, or other gamepad input types.
HID_Joystick handles input from all supported joystick and gamepad devices, ensuring consistent device detection and proper input mapping across different controllers.
