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WM Input Manager plugin for Unreal Engine


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Features:

  • Players & developers can remap device input paths visually during gameplay
  • All devices have 2 configuration modes saved under Saved/WMDeviceConfigurations/
  • Autodetect Axis type (detects pedals 0-1 axis)
  • Predefined setups for most gamepads
  • Easy one-click button remapping (HOLD & Press)
  • PlayerController device assignment (via widget)
  • Combine multiple devices per player (multi-controller support)
  • Perfect for local multiplayer games (combat, co-op, fighting)
  • Sensitivity, DeadZone, Invert, isPedal config
  • User Profiles
  • Steam Controller Support
  • HOTAS Controller Support

VIDEO TRAILER


ASSIGN


CONFIGURE


INPUT KEYS

This is a list of all available input events.

When using WM Input Manager, you should bind inputs to HID_Joystick instead of using device-specific events such as Xbox, PlayStation, or other gamepad input types.

HID_Joystick handles input from all supported joystick and gamepad devices, ensuring consistent device detection and proper input mapping across different controllers.